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Post by {ICM} Bob Fire on Aug 28, 2012 7:02:24 GMT -6
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Post by Deleted on Aug 29, 2012 20:48:18 GMT -6
Mechwarrior Online (Fan trailer)
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Post by Deleted on Sept 5, 2012 19:21:42 GMT -6
Greetings MechWarrior Community,
This message is to inform you that we will be temporarily bringing down all MechWarrior® Online™ related services for an extended maintenance period. This includes the game servers, the web server, PlaySpan operations (Founder’s Packages) and our backend database servers.
The current scheduled maintenance window is Thursday, September 6, 2012 - From 10AM - 2PM PDT (4 hours).
Keep an eye on the Facebook/Twitter feeds for any updates regarding this maintenance window.
What does this mean? During the maintenance window:
• You will not be able to play games. • You will not be able to log into the client. • You will not be able to log into the website/forums. • You will not be able to purchase a Founder's Package. • You will not be able register a new pilot.
Also, essentially all data is being wiped. That means the following will all be reset:
• Stats • C-Bills • MechWarrior Credits (the free amount we give you.) • All non-founders Mechs • Mech Trees • XP
Founders will keep their founders items, and your Friendslist will not be touched.
Thank you for your patience and we will see you back on the battlefield shortly after 2PM PDT!
The MechWarrior® Online™ Team
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Post by Deleted on Sept 26, 2012 12:33:50 GMT -6
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Post by Deleted on Oct 26, 2012 2:08:26 GMT -6
Closed Beta Update #14: LIVE ON DECK: THE CICADA AND YEN-LO WANG!
Build Version 1.0.134 (That's right.. Version 1.0!!!) Patch Date - Thursday Oct. 25th @ 10AM – 1PM PDT
UPDATE
Another push towards Open Beta and we’ve been very busy.
Not only are there numerous fixes and improvements on existing systems, we’ve also added the Cicada (CDA) to the BattleMech lineup as well as 3 more variants of existing Mechs. On top of all of that, we’ve added new upgrades. Ferro Fibrous armor, Endo-Steel Internal Structure and Double Heat Sinks are now in the game!
Ferro Fibrous armor is going to give you a bit more survivability on the battlefield; it is a little lighter, but at the cost of critical space. Endo-Steel Internal Structure frees up tonnage on your Mech at the cost of critical space. This is an advantage for the heavier Mechs in the Mech line-up. Double Heat Sinks will double the heat dissipation at the same tonnage cost, but take up 3 times the amount of critical space.
To accommodate these new additions in MechLab, there is a new flow that has been introduced in terms of interface. Check out the new tabs just under the MechLab tab when you enter. While you’re here, you may also want to check in on your PilotLab Modules. There’s a new module there that will give you a new aiming system to play with. Just remember, you press “V” to activate it.
We've also made changes to the economy of the game. Firstly, we standardized MC to C-Bill pricing. Secondly, we've lowered engine prices and item prices have been increased. This all adds up to, Mech costs being the sum of it's parts. While it doesn't follow the canon pricing, it is close.
Graph of Mech Prices, from Light to Assault
As you can see, the average MC cost now (green line), is much lower than previous (dashed red line). Now, you get more value for your MC, as an Atlas AS7-D, for example, is not the same cost as an Atlas AS7-K. This helps reflect the fact that many variants have more sophisticated equipment, and thus are worth more. So to sum up: Average MC cost for Mechs is much lower, and there are spikes in MC cost for Mechs with advanced equipment.
The rest of the changes are in the patch notes below and we hope to see you take advantage of the new features in combat. Now get out there and pop a Jenner!
P.S. Those of you who have purchased the December issue of PC Gamer will now have your Mech Skin and Coconut Monkey Bobblehead!
CHANGE LOG
GENERAL User Data: We will be resetting: BattleMech Inventory Item Inventory C-Bills AND MechWarrior Credits (MC) Premium Account Time Mech XP and all Mech Trees (Efficiencies) Pilot Trees (Modules) We then credit: Founder’s Packages MC Purchases 75% of your C-Bills earned since Sept 18,2012 Mech XP earned since Sept 18,2012 We won't be resetting: User accounts, friends lists
NEW BATTLEMECHS: Jenner JR7-K Raven RVN-3L Cicada CDA-2A Cicada CDA-2B Cicada CDA-3C Cicada CDA-3M Awesome AWS-9M NOTE: The Centurion CN9-D will be appearing on November 6th. We understand that you will not be able to elite the Centurion line until then. We apologize for the delay as the CN9-D is reliant on the Artemis guidance system. FRONT END New flow in MechLab Configure button is now removed. Configuration is now done through the section tabs The section tabs (Loadout, Modules, etc.) are now directly accessible after selection of your ‘Mech The section tabs can now only be accessed one at a time (you must save or cancel to go to another tab) Engine heat sinks Engines with a rating of 275 or greater can contain one or more heat sinks inside of them without taking up critical slots. There is now a mechanism to add/remove these heat sinks (previously these heat sinks were fixed within the engine). The number of spots available and the number of spots taken are shown in the equipped engine When removing an engine, any heat sinks within the engine are also removed The number of heat sinks the engine is capable of holding is the same regardless of whether the ‘Mech uses single or double heat sinks New Upgrades tab - upgrades are options that affect the ‘Mech as a whole, there are currently three upgrade types to choose from: Armor (currently selectable are Standard and Ferro-Fibrous) Changing your armor type automatically replaces all of your armor with the new type Cost of the upgrade is a fixed price for the conversion (based on max tonnage of the ‘Mech) plus the cost of whatever armor of the new type you need to buy. Having an amount of armor of the proper type in your inventory will therefore reduce the cost of the upgrade Armor types other than Standard take up critical slots (14 for Ferro-Fibrous). These slots will be floating (see below) Structure (currently selectable are Standard and Endo-Steel) Cost of the upgrade is a fixed price based on max tonnage of the ‘Mech Structure affects tonnage of the ‘Mech (Endo-Steel is lighter) Armor types other than Standard take up critical slots (14 for Endo-Steel). These slots will be floating (see below) Heat sinks (select between single and double) Selects whether your ‘Mech may use single or double heat sinks. Only one type of heat sink may be used on a ‘Mech at a time Cost of the upgrade is a fixed price Engines are also automatically upgraded to double the heat sink capability When heat sink type is changed, all heat sinks are removed from the ‘Mech and new heat sinks of the proper type must be installed (and bought if necessary) Floating slots Some upgrades take up critical slots. These slots are auto-flowed into available empty slots If a floating slot appears in white, other items can be dragged on to it and it will be moved to an available slot somewhere else on the ‘Mech If a floating slot appears in yellow, then there is no open empty slot that it can be moved to and so can not be used for other items Floating slots are ignored in the critical hit system
GAMEPLAY Running into another Mech will no longer knock it down. Line of sight check now higher on Mech so targeting can occur when only 25% of the mech is visible over a hill instead of 50% Explosions explode on the surface of the water and spawn water explosion effects AC/Gauss/PPC type weapons now pass through water and deal a reduced amount of damage depending on depth of the hit Laser water hit effects spawn at the correct location on the surface of the water and deal a reduced amount of damage depending on depth of the hit Added Picture in Picture Zoom module. (Default mapped key for advanced zoom is 'V') Added Current active Vision mode status in HUD Extend range finder to 2500m( was 1500m ) Cockpit light will now flicker after taking hard hits
MOVEMENT IMPROVEMENTS: Animation shaking under various circumstances ‘Smoother’ jump jetting behavior Weapon hit detection more in-line with where you see the mech on your screen (don’t have to shoot infront of your mech so much) especially at lower frame rates were the problem was the worst.
BUG FIXES Two AMS on a Mech (Atlas AS7-K) now correctly destroy double the missiles PPC’s will no longer cross at extreme ranges Players are no longer able to zoom or change vision modes when a Mech is shut down Zoom and Vision modes are tuned off when a Mech shuts down Target hit indication for missiles now correctly only goes off when explosion damage is dealt Users can no longer specify an FOV less than 60.0 degrees in the user.cfg
We thank you for your patience and we look forward to seeing you on the battlefield!
Cheers, The MechWarrior® Online™ Team
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Post by Deleted on Jan 8, 2013 3:11:24 GMT -6
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Post by Deleted on Jan 8, 2013 3:16:36 GMT -6
Mechwarrior Online: Ascent to Glory
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Post by Deleted on Jan 8, 2013 3:19:28 GMT -6
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Post by Deleted on Jan 8, 2013 3:30:36 GMT -6
Here the Config im trying to make..Hes say it ugly I think the Cataphract looks kinda cool..
Only big problem I see With this build is the fact yall might run out of ammo..might be a problem..I might see if I can add a Medium Laser to the build to have a back up weapon of sort..Ill just have to play around and see..
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Post by Deleted on Jan 29, 2013 10:48:22 GMT -6
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Post by {ICM} Bob Fire on Feb 4, 2013 12:50:22 GMT -6
hi all just to tell u, that since 1 month i play with LONE WOLF. ronin-kensei.enjin.com/homeits a lot of noob, but its better than to play alone. <<S>> Bob Fire
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Post by Deleted on Feb 4, 2013 20:38:17 GMT -6
I don't play MWO all that much a little here and there I some times play with the DKL people that play it. While I see potential in the game its just not there yet...
Since most of ICM not interested in anything but MW4 Mercs you might have to find a MWO unit of some sort.
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Post by {ICM} Pete on Feb 8, 2013 16:42:27 GMT -6
hey dred u moron it does suck but not nearly as much as U who the do u think u r besides some person with a big mouth , il give u old fart u retarded little loser..
Sorry Didn't like the the words you used you figure bye your age wouldn't need to use such words my parent told me it make you sound uneducated I do tend to use bad word ever so often but I keep it to a minimum....bye the way if it was any-other forum you might been suspend for a few days
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Post by Deleted on Feb 9, 2013 2:23:46 GMT -6
hey dred u fucking moron it does suck but not nearly as much as U who the fuck do u think u r besides some noob with a big mouth , il give u old fart u retarded little loser Nice potty mouth you got there Pete you should chill..Just becomes you think the game sucks doesn't mean ever one else does.. and Noob I was playing Mechwarrior 3 mulit-player as well as MW2 Multi-player before there was MW4 Mercs The only reason I pop back up 3 some odd years ago is becomes I was looking to play MW3 again I miss that game more then I will ever miss MW4 Mercs I thought MW4 Vengeance was a backward step for the MW franchises.. MWO more of step in right way but that just my opinion.. and old fart LOL only 29 about to be 30, your older then me...I should call you old fart LOL
Your potty mouth doesn't effect me been called worse in my 30 year of life iv learn to just ignore it and move on....
anyways later...
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Post by Deleted on Feb 9, 2013 4:22:13 GMT -6
For those people that like MWO or that are interested.....Since you hate this game so much Pete this does not apply to you....
ISSUE.009.FEB.2013
Greetings MechWarriors! February is a jam-packed month of content, performance tweaks and so much more. Get patching now whilst you read up on this week’s patch highlights below!
Who's a Pretty Baby?
This is one baby you SERIOUSLY don’t want to kiss! Introducing February’s new Hero Mech, an Awesome variant named Pretty Baby. Be sure to check out it’s very own trailer here. Clocking in at 80 tons, it sports a 340 XL engine with a torso twist of 100 degrees on each side. Pretty Baby is a double threat on the battlefield with top speeds at 68 mph and 19 double heat sinks. Get all the details below:
New Camo!
Also included in this patch: Tiger Stripe Camo! With the available colours you can do virtually anything with it: Hide in snow, move slowly whilst undetected through a frosty concrete jungle, or remain un-noticed amongst real tigers. We can't wait to see what you guys do with it, and eagerly look forward to seeing your creations in game!
All New In-Match Screens
Live in this week’s patch are our brand new in-game match screens! Including Pre-Match, In-Match Scoreboard, End of Round and Death Screens – these long-awaited additions are all completely new and full of awesome match stats to help improve your play.
EXAMPLES! The screen is broken into two sections:
Player Stats: These show your C-Bills earned (broken into Win/Loss, Kills, Kill Assists, Component Destruction, Damage Done, Spotting Assists, and Salvage Bonus) Beside that, you can see your Combat Score, Damage Done total, Kills, and Kill Assists. Beside that, you can see your XP earned broken into: Win, Component Destruction, Kill Shots, Kill Assists, and Spotting Assists. We think these stats will better help you determine exactly how you performed in the match.
Team Stats: These show the statistics of the players on each team, including their rank, faction, Mech used, Status at the end of the match (alive or dead!), Combat Score, and Ping. These are 'general stats,' and will demonstrate how each player performed in the match. From enabling pre-match chat and map tactic ‘talk, to showing all players a lot more post-match data, we think this is a comprehensive and fantastic new addition to the game and we hope you enjoy it too!
Camo Spec: Phase 2 - A Touch of Permanence
On February 5th, players will have the ability to permanently unlock patterns for MC, and permanently unlock colours for C-Bills or MC! This planned update offers more value and additional options for players, especially for those avid collectors out there! We will be processing a refund of all MC purchased on Colours and Patterns since Camo Spec came online in November! Enjoy! All player BattleMechs will also be reset to the default pattern and basic green colour.
We have also listened to the community and increased the offering of colours: There are over one-hundred new colours to choose from! Click here to read our detailed forum post on all of the specific details around Camo Spec Phase 2!
Also, from Feb 5th 10am PST till Feb 12th PST, we have a sale on a whole bunch of different colours, and the Dazzle Pattern as well! This is the perfect opportunity to use that refunded MC to shore up on colours and a snazzy camo pattern!
Year of the Snake Cockpit Items!
To celebrate this Year of the Snake, we’ve added two new themed cockpit items for you to enjoy: The bobblehead snake and an authentic string of hanging lanterns for your cockpit. Who says you can’t make a Mech cockpit warm in the winter?
Performance Improvements and Tweaks We are proud to announce a host of performance related tweaks in this week’s patch. Click here to read up on all the patch note details.
MechWarriors, enjoy the new content and we’ll see you on the battlefield!
The MechWarrior Online Team
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